ORGANA SERIES VOL.1

I started by sculpting the bone in ZBrush and added some details. After that I imported the model in maya and created a low-poly version and baked the high-poly details onto it. Then I experimented with MASH to generate some interesting compositions. Shading and rendering were done using Arnold with lots of SSS and a bit of extra noise displacement.

Date
April 27, 2024